Tuesday, February 22, 2011

Update- Block Concept Art

I'm still building up the rest of the characters, but this image popped into my head.


Monday, February 21, 2011

For a Special Someone

Happy Birthday, mom!

Saturday, February 19, 2011

Update- The Button

(Almost) complete Character Turnaround for The Button


I've decided to try my hand at a more simple, cartoon-esque style for now in my future animations. Also, not having a nose makes life a little easier :P

I know the arms seem a bit stiff for the front view, but otherwise I kinda enjoy this style. Square tipped fingers is another new thing for me.

Stay tuned for more!

Friday, February 18, 2011

Grand Opening!

Greetings, chickadees! In this wonderfully wacky world of modern technology, I felt I should try and keep up with everyone else :P So, this shall be my production blog concerning all of my artistic endeavors, predominantly my animated ones :D

I've faced a minor setback with The Drifter due to falling into a common trap of mine that I've only now gotten out of- the problem is I go for something a bit too grandiose to complete within a reasonable amount of time. I'm correcting this mistake with my updated 1 Qtr project, The Button. Simple, elegant, a single shot, one character, not much if any of a background- I have high prospects for this one. I'm also beginning some design work on Block, which I intend to make my thesis, much as I wanted AVI to be it, but I think I'll save that for festivals.

After I peel off Winter's shackles, I'm getting it right this time. I need time for my projects, but I also need time for my writing and art.

I've also found that screenwriting seems to be a strong suit for me as well. I'm almost done writing my first full length feature script, which has got me excited :D. I had been struggling with it for a while due to avoiding Exposition Lane, but at the cost of Chekov's Armory. As for my novel-in-progress, I've come to a minor speed bump, but nothing a good brainstorming session can't fix.

A strange and seemingly unmarketable skill I've uncovered as well is world building. I'm not necessarily talking about video game-esque world building, but serious investment in a fictional world. I've already designed over a dozen maps just concerning one world, from country borders, to populations, to types of government, trade routes, alliances, etc. I go further by introducing politics, the fauna and flora of the planet, even how high some places are from sea level. If I could find a way to make this skill marketable, it could make my life a little easier as I go on my way to opening my animation studio. 

So, lotta things prepped, lotta work to do, but ya know what? I'm ready for it ^^ Stay tuned, ladies and jelly spoons!

AIPS:
  • The Drifter: 85% Production
  • The Button: 10% Pre-Production
  • Block: 5% Pre-Production
  • Passive- Music Video: 10% Pre-Production
  • Meltdown- Music Video: 10% Pre-Production
  • Butterfly On Your Right Shoulder- Music Video: 10% Pre-Production
  • AVI- 10% Pre-Production
  • Steam & Mist Promo- 20% Pre-Production
WIPS:
  • True Name: 95% Edited
  • Steam & Mist- Book 1: Shadow Over Silestra: 75% Written
DIPS:
  • Cerulo Species Chart: 50% Drawn
  • Feekanai Species Chart: 0% Drawn
  • Bilbaku Species Chart: 0% Drawn
  • Xihouni Species Chart: 0% Drawn
  • Rokar Species Chart: 0% Drawn